Sunday Morning RPGs

Running from 10am-2pm. At 4 hours this is a slightly longer slot than our other game slots, and as such there are a variety of wonderful things you can do. Four hour RPG – check, Two 2 hour games – check, turn up hungover at 12 noon and still get to play – check.

Player PRE-REG available HERE.
Heckle (Homebrew, 12+, 2-6 Players, 3 Hour Game) With Phil Harris

Kids can be cruel. Jonny’s been bullied down, kicked and spat upon and now he’s run. Run from the children, run from the home. Run to the place where the other kids hide, where social media doesn’t exist… but their imaginations do!

Good Guy City Adventures! ( Is It a Plane? U, 2-8 Players, 2 Hour Game) With Christopher Dean

In this game, every superhero, every supervillain and the setting were created by the minds of four-year-old children I used to work with. Can TEAM GOOD MIGHTY keep GOOD GUY CITY safe from the continuing machinations of Super Bad and TEAM BAD GUY FRIENDSHIP? Play to find out! Enjoy an issue for 2 hours, or play for 4 and get a 2-3 issue story arc, up to you! Is It a Plane? is a new game I am working on where all players simultaneously draw to indicate their actions and the GM or players with out of action characters then have to interpret what the drawings mean. Each drawing is a panel and the panels make up a comic book page. This makes for a zero maths, descriptive heavy, fast-play game that is easy to learn.

OneDice Raptors (OneDice Raptors, PG, 2-5 Players, 3 Hour Game) With Brian Ashford

It is the age of dinosaurs! Sun drenched savannas spotted with herds of enormous Tricerotops. Seemingly endless forests, patrolled from above by Pterordactyls. Lush jungles in deep valleys, hiding the massive bulk of the Diplodocus and the ever hungry Tyranosaurous Rex!
But alongside the titanic plant-eaters and the brutal meat-eaters you find the raptors. Smaller than most, the raptors survive through cunning and teamwork. You are a hunter in one of these families of raptors. Together you are trying to survive and carve out your own territory in this wild land.
*Scientific inaccuracies guaranteed.

1001: Missing Heart( 1001 Tales, 15, 3-6 Players, 4 Hour Game) With Matthew Barrowcliffe

The Empyrean Skies are limitless in volume – extending forever in all compass directions and up into the broken shards of the shatter zone and down into the depths where water boils in a standing cup and men break under the heat. In it there are an infinite number of islands, both large and small that float and circle in their complex dance, making navigation more of an art than a science. However, this story takes place in one small fragment of this space.
To the crew of the “Promise” the end of their journey was approaching, they were coming into their home harbour on the Isle of Trannent when they saw the flags lifted and raised signalling aid required. They cooled the lift rock and descended into a town of weeping.
Recently a ship had arrived for trade, the “White Mask”, it had dropped off some cargo then in the night it left its mooring without warning. No crew were left behind and the next morning it was discovered that two dozen people were missing from the town and four people are dead, including two of the wharf patrol.
Another vessel coming in passed the Mask and has reported its heading. You were only thirty hours behind and made chase, as evening comes a lookout has spotted a ship in the distance.

At The Downright Unusual Mountains Of Madness ( Realms Of Cthulhu (Savage Worlds), 18+, 2-4 Players, 4 Hour Game) With Paul Lawrence

“This is the Queen Victoria Antarctica Station calling anyone…STOP…we are under attack…STOP…main tesla power station gone…STOP…steam turret number one not responding…STOP…mayday…STOP…losing main compressor pressure fast…STOP…calling anyone…STOP…please help…STOP… this is the Queen Victoria Antarctica Station calling anyone…STOP…mayday…”
This can only be a job for: The Union Of Superlative Heroes!
{ A Cthulhu Steampunk Adventure. Note: involves actual visual puzzle solving }

All of Time and Space ( The Code of the Spacelanes, U, 2-6 Players, 3 Hour Game) With Simon Burley

Trapped aboard a runaway TARDIS a motley collection of characters have the time of their lives.
A Dr Who adventure without The Doctor.
Play any character from anywhere across Time and Space – just not one from the TV series.
Set in the Dr Who universe, you’ll create and play a character of your own design. It only takes a few minutes. They can come from anywhere across all of Time and Space – even a Timelord if you really want (just not one of the ones from the TV series).
The adventure starts with a motley selection of characters thrown together aboard an out of control Tardis. As “the round things” explode all around you:
IF you can get along
IF you can land the ship one piece
IF you can get the doors open
then outside could be anything, anywhere and anywhen in Time and Space.
A classic Dr Who adventure – without the Doctor.

Pashkovskaya Nocturne ( Night Witches, 18+, 3-5 Players, 3 Hour Game) With Pooka

There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen.These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped railroad ties.
To each other they were sisters, with bonds forged in blood and terror. To the Red Army Air Force they were an infuriating feminist sideshow. To the Germans they were simply Nachthexen—Night Witches.
Night Witches is a tabletop role-playing game about women at war. As a member of the 588th Night Bomber Regiment, you’ll answer the call of your Motherland in her darkest hour. Can you do your duty and strike blow after blow against the Fascists? Can you overcome discrimination and outright sabotage and rise above your sexist comrades? Are there limits to patriotism—or endurance? Play Night Witches and find out!

The Graveyard Of The Robots ( Code of The Wasteland (Code system hack), U, 3-6 Players, 4 Hour Game)

Work together, or die alone.
In the far future, on a distant planet, the robots have risen and driven human civilization underground. For longer than anyone can remember, there has only been the Settlement, and the Surface. Only the mad and desperate leave the Settlement for the Surface, where the killer machines prowl. But the Settlement is failing, the massive air purifiers are breaking down, and manufacture of spares is beyond your capabilities. The only hope is to scavenge parts from the robots on the Surface. Explorers tell of a graveyard, where the machines go to wait to be recycled. If you can reach it, perhaps there is hope for the Settlement.
A post-apocalyptic game of cooperation and survival.

Power Rangers: Rebellion Part One ( Mutants and Masterminds 3rd Edition, 12+, 3-6 Players, 4 Hour Game) With Joshua Kidd

It is the year 2020, and Earth is being invaded by monsters from another dimension. A rebellion must be formed, and it’s up to our group of unlikely heroes to do it – a unique task force comprising humans and aliens, using technology from a mysterious benefactor, to reclaim the Earth and drive the evil Darkmatter Empire out of the galaxy! Continued in Part Two on Sunday PM.

The Inheritance of Doctor Spallanzani (GURPS, PG, 4-5 Players, 4 Hour Game) With Phil Masters

When the notorious Doctor Nathanel Spallanzani is reported to have passed away, dark forces may be expected to descend upon the storm-blasted Scottish island which he had made his home. Agents of the Department of Unconventional Philosophical Resolutions must respond with due despatch to preserve the peace of the realm. But if Unconventional Philosophy is in play, matters may already be spiralling into waters darker than those around that island.

Alliance Lost (Firefly Cortex Plus, 15+, 3-5 Players, 3 Hour Game) With Eleanor MacLennan-Patton

It is December 2518 a couple of months after the Miranda transmission and the Reunification War has restarted with interest. You are ensigns aboard the I.A.V Nelson orbiting the Aberdeen Star. 12 hours ago the ship encountered a Browncoat battalion which the Nelson engaged. As nonessential crew you were confined to quarters. 6 hours ago the emergency lighting came on and the sounds of bombardment stopped. You have been sitting here since waiting for a senior officer to come and unlock the doors.

Murder at Nightingale Manor ( Terpha, 15+, 3-6 Players, 3 Hour Game) With Mark

The adventurers are a part of a detective agency, who have been invited to attended a party of the higher up of the region, to solve a murder.