Saturday Afternoon RPGs

Running from 3pm-6pm. Carefully timed to let you get lunch and attend talks beforehand while still having time to get to the charity auction afterward. It’s almost like we plan these things!

Player Pre-Registration HERE.
Negotiating the Dungeon (Diskworld RPG, PG, 4-5 Players) With Phil Masters

Count von Steinpapierschere has been running … some sort of small business, quite successfully, for a long time. A very long time. But now he’s proposing to take his business model Disc-wide. His problem is that establishing a franchising operation requires funding. Your problem is assessing his proposal, and determining whether he’s an enterprising businessman or an archaic blood-crazed evil resurgent from the dark depths. (Or maybe both – let’s not be prejudiced here.) And are you the only people with an interest in the Count’s operations?

‘Hello..Is it me you’re looking for?’ ( Tales From The Loop, PG, 3-6 Players) With Nick Murray

In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. Since then nothing has ever been quite right.
And so It’s just before Christmas 1985 and you see a poster for a Missing Dog. The Reward is just too good to turn down. So you decided to gathering your friends, grab your Boombox and Walkmans, ride your BMX and with new batteries in the Walkie-Talkies to keep in touch, and set out to find the Missing Dog.
After all anything is going to be better than playing Super Mario on your Nintendo Entertainment System over and over again. Besides your Older sister and her Boyfriend keep trying to make out in the Den so you’ll do anything to be out the house when they are around.
Will you be able to find the Missing Dog in the Snowy Swedish Suburban Landscape? After all how hard can it be? Surely it is going to be just like D&D night at your friends?

Ice Cold in Eden (Mutant Chronicles, 12+,  4-6 Players) With Bill Heron

The inner planets have been swept clean by the violent onslaught of the Dark Legion’s monstrous hordes and undead soldiers. In the enormous cities of the distant future, heretics devoted to the destruction of humanity stalk the dark backstreets and gloomy alleys, spreading their teachings of greed, jealousy, and war.
Mutant Chronicles takes you on a full-throttle diesel-punk ride through a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.
Ice Cold in Eden sees the Cartel’s elite Doomtroopers sent to the deadly toxic wastelands of Ancient Earth, now named Dark Eden. What starts out as a rescue mission takes an unexpected turn….
Bill Heron will be your GM, writer on the Dark Eden setting and campaign.

Black Fire (Homebrew System, 18+, 2-6 Players) With Phil Harris

When the remainder of the spaceship, Harrowclaw, crashes on a deserted moon, they’re not troubled by the lack of food or oxygen. But the dark magic drive is malfunctioning, spreading the legions of hell upon the battlefield.

Judge Dredd (Onedice, PG, 2-5 Players) With Brian Ashford

Twenty hours down, three to go. The shifts are long for the street Judges of Mega-City One, and this one’s almost done, but then if life in the Mega-City has taught you anything, it’s that a lot can go wrong in three hours.
In the 22nd century and humanity hides form the nuclear wasteland within enormous and magnificent mega-cities. 500 million citizens live in Mega-City One, at any one time half of them will be out and about trying to find something crazy to do to entertain themselves for a few hours. Judges are the rulers, guardians and police of the city.
You are a Street Judge, and your job, your whole life, is enforcing the law and keeping the peace. Whether that is putting down a gang of umpty dealers, uncovering a robot smuggling operation or stopping urban skysurfers who are having a 200kmph race through a busy megamall.
Judges are the only force for order in the craziest city humanity has ever known. Whatever the city throws at you, you have to be ready for it, stronger than it. Get out there Judges, and remember, YOU ARE THE LAW!

Search and Rescue (I Love The Corps, 12+, 2-6 Players) With Christopher Dean
GAME FULL

A Jurisdiction Squad Mission. It is 2450, and you are part of the Avalon Containment Division. A human vessel has crash-landed on a planet in Drogan space. The Drogan are the one alien species the Dominion officially recognises; it is not wise to annoy them. The squad have been sent to ‘remove the contamination’ from Droga 4, a jungle world. Find any survivors, get them out and destroy any trace of human presence behind you. Oh, and there’s the added complication of your Drogan observer and a jungle full of alien animals to contend with. Good luck! I Love the Corps is a sci-fi action/horror game, due for release in October 2017. It was successfully Kickstarted in September 2016. I’m a local, one-man game design team and this is my first game, so please come and give it a go if it sounds interesting! http://www.ilovethecorps.com/

Raptors (OneDice Raptors, 15+, 3-5 Players) With Ben Mccallum
GAME PRE-REG FULL

The fences are down, the gates are open and nothing stands between you and the soft, weak, squishy creatures that have kept you captive for so long. But you’ll need to be cautious and crafty. They still have tricks like the bang sticks that hurt.
You need to work as a pack. Hunt the creatures, trick them, face them on your terms. After all, remove all their tricks and they’re no match for Raptors. You’re all Clever Girls.

Saving Ser Ryan (Dragon Warriors, 15+, 3-6 Players) With Christopher Doherty
GAME PRE-REG FULL

One of the Duke’s of Albion has hired brave adventurers to travel to a battlefield on the border of the Vindar Hills were a long drawn out and possibly losing Skirmish against the Wolfclaw Orcs is occurring.
For a large sum of Florins they must retrieve and bring back alive Ser Ryan Bissette, Duke Remington del Cid’s tactical advisor and one of his favored knights.
Will they reach him in time or is it too late to save Ser Ryan.

If it can go wrong… ( Homebrew, U, 3-5 Players) With Belinda Bacon

Magic, you would think, is a wonderful mixture of elements and spells and everything going correctly to plan, after all, Merlin did not mess up his spells, elements do not do crazy things, and all in all, besides for the odd one, it is all very predictable and safe.
So how then did you end up here? One moment you were in your home town of Helmfirth at the local school of magic and the next you are in some city with a bunch of other inept magic students.
You have magic, plenty of it, but can you get it right, can you use it as you get back home? To discover a way home, make money, find shelter, deal with villains, help strangers in need, and deal with all the challenges on a magical journey.
Can you make it back home? With no money, an interesting but useless bunch of skills, a bunch of magic, and some fellow inept magic students? What can possibly go wrong….

1001: Sinbad’s Heir (1001 Tales, 15+, 3-6 Players) With Matthew Barrowcliffe

New Baghdad, a city of a million dreams and unlimited tales, until this morning ruled by the Caliph Nahyan the fair and wise, descendant of Sinbad. This is a city of art and trade, of culture, market places and stories. This is the start and the end of journeys, of explorations through the Seas of Fate, a city of exploration and trade.
New Baghdad, a city of a million schemes with an unlimited propensity for intrigue and corruption, ruled at the will of the high families all of whom claim to be descendants of Sinbad. This is a city of politics and corruption, of ancient deals and dark powers. This is the start and end of a web of power that reaches into the Seas of Fate and harvests from it.
New Baghdad, a city which is awaking to disturbing rumors, the Caliph is dead and the noble houses are stirring in their attempt to take control of the throne. Nobody knows what is going to happen to the Caliph’s fair and heavily pregnant wife.

The War on Terror (FATE Accelerated, 15+, 4-6 Players) With Tiggs Cunningham

When Novagen hears a rumor that a group of dangerous terrorists are planning a raid one of their overseas facilities they send out their most experienced security troubleshooter and hire the best local security team to protect their interests. The local police are dismissive of the rumors, so it is up to you to investigate, locate and neutralize the threat to Novagen before things get out of hand. Track down the terrorists without delay before they have a chance to enact their evil plan. Set in a cyberpunk future.

Kong Island Raiders (THE CODE OF SHŌJO AND SHŌNEN, PG, 2-6 Players) With Simon Burley

You know the score. There’s this mysterious island somewhere out in the ocean and your film crew/explorers/special ops team has decided to investigate. This will be an exciting Giant Monster/Anime mashup.
Pre-generated characters are available, but – ideally – you’ll create brand new, island-exploring, characters as part of the game. It doesn’t take very long and is great fun. Fay Wray, Jack Black, Tom Hiddleston, Samuel L. Jackson or someone from your own imagination. The world’s your oyster! (Probably a giant man-eating oyster.)
THE CODE OF SHŌJO AND SHŌNEN is own lightweight Anime rules. Just 2d6, easy to play. But when you roll doubles, truly magical things start to happen.
Notes: This is a fun and exciting game and suitable for all ages and types of players. However, fans of the King Kong, Godzilla, Pacific Rim or Power Rangers films should find it particularly enjoyable.

American History: Field Trip Pt.1 ( Monsterhearts, 15+,  3-5 Players) With Martin Pickett

Mrs Bleak’s junior year American History class are going on an extra credit field trip to the Totopotomoy Creek and Cold Harbor Civil War battlefields. Some of you are trying to keep up your 4.0 GPA, while others need the extra credit to achieve a passing grade. No-one is happy to find out you have to give a group presentation at the end of the day, and that’s what you are going to be graded on.
A game of hormone-driven teenage monsters.
Part one of a two-session Monsterhearts game.

Attack of the Super Atlanteans ( World of Wordplay, PG, 3-6 Players) With Stephen McMorland

It is the mid-Victorian era, and The Strange has become generally accepted, weird and odd individuals with extraordinary powers have become an amusing oddity but when an ancient evil threatens Queen and Empire then the oddballs of The Kerebos Club are called upon to defend the City from a terrible threat.

Battle for the Planet (FATE Accelerated, 15+, 4-6 Players) With Justin Matters

Its nice to be on the side of the angels for once. Some environmentalists have hired you via an old friend to break into the offices of a shadowy biotech corporation to acquire evidence of their illegal experimentation practices and cast some light on their unethical and dangerous plans.

The pay is not so good as from your usual corporate sponsors but at least its a cause worth fighting for. Now get in there and do your bit in the fight against reckless corporate scheming.