SKOG – Boardgames

Running from 10am to 6pm on Sunday, organised by Harcus Moodie, Conpulsion once again brings you the SKOG! Come and test your skills across the whole spectrum of board game, from classics to new ones, some with dice and some with wooden cubes, and some with both! Compete with other board gamers to see who will get to call themselves the Scottish Monarch of Games and win the fantastic prize!

The games themselves will be revealed on the day, with Level 99 Games providing a selection of games as prizes.

Sarah Newton – Guest

Sarah Newton is a multiple ENnie Award-winning writer of science-fiction and fantasy roleplaying games and fiction, including: Monsters & Magic, the old-school fantasy roleplaying game (Mindjammer Press); Mindjammer, the far future transhuman novel and setting for the FATE roleplaying system (Mindjammer Press); The Chronicles of Future Earth, the science-fantasy setting for Chaosium’s Basic Roleplaying; Burn Shift, the post-apocalyptic setting for Fate Core (Evil Hat Productions), the “Zero Point” campaign for Achtung! Cthulhu (Modiphius); the “Great Game” campaign for Leagues of Adventure (Triple Ace Games); and co-author of the Legends of Anglerre, FATE-based fantasy roleplaying game. She’s also the author of the Mindjammer transhuman space opera novel and numerous short stories, was fiction editor of the BSFA Award-winning World Speculative Fiction Blog, and is currently fiction editor of the Journal of the British Fantasy Society. Her supplement “Mindjammer” won a Judges Spotlight Award at the 2010 ENnie Awards, and her adventure “Achtung! Cthulhu: Three Kings” won a Silver ENnie in the Best Adventure category at the 2013 ENnie Awards.

Sarah lives in rural France with her legendarily patient husband and Blues muso The Brown Dirt Cowboy, with an out-of-tune piano and numerous farmyard animals.

Scott Neil – Artist

Scott currently lives and works in Scotland. He trained as a designer at Duncan of Jordanstone before entering a career in museum education and programmes. His first foray into fantasy illustration came with the new edition of Dragon Warriors released by Magnum Opus Press. Scott’s work featured regularly in the subsequent DW scenarios. As well as producing cover work for independent publishers Scott has produced a large body of historical illustrations for the heritage and museum sector. Having joined the stable of artists producing work for Cubicle 7 Scott has been drawing everything from ghouls to goblins and psychics to pirates.

Most recently, Scott has been working on the London Box Set and Call of Cthulhu 7th Edition.
Cthulhu Rising

Cat Tobin – Guest

Cat Tobin has been heavily involved in the roleplaying industry in Ireland and the UK since the late 1990s, during which time she has organised Diana Jones Award-winning conventions, performed inventive book-keeping for games companies and written everything from advertising copy to RPG and LARP scenarios to srs magazine articles.

She is currently the Production Manager for Pelgrane Press, where she’s working hard to develop new titles and produce books for Pelgrane’s existing products like 13h Age, Trail of Cthulhu and Night’s Black Agents. She likes coffee, hates mornings and is not a secret agent.

We’re delighted to welcome her to Conpulsion this year!

Graham Bottley – Guest

Graham founded Arion Games in 2005, initially to produce high quality paper miniatures for download.  160 sets and 4,000 figures later, these still form part of the Arion Games output, although their catalogue has now expanded to include RPG’s, both in print and pdf format.

The Maelstrom RPG was republished in 2007 after more than 20 years languishing in cult-space.  A classic of its time, this game is now available to a new audience along with several brand new suppements.
In 2011 Arion Games brought another classic RPG of the 80′s back to life in the shape of Advanced Fighting Fantasy 2nd edition.  Support has followed for this game as well with plenty of new material, and even a French translation.

2013 also saw a very successful Kickstarter to fund the publication of a new and updated version of Maelstrom set in the year 1086.  Ending up at nearly 8x its original goal, this project has produced several books already.

In addition to the games business, Graham is also a scientist, scientific trainer and sheep farmer, so he has plenty to keep him busy…

M Harold Page – Writer, Swordsman and Guest

Blitzing from story world to draft in weeks, not years
Writing a novel can be a little like refighting World War One.
You have the big guns, you can see the objectives, you’ve got heaps of courage, but pretty quickly you get bogged down and lose the impetus. What you need is tanks, ironclad war machines that will trundle over the muddy landscape mowing down all before them!
This workshop won’t give you a tank.
It will, however, equip you with the tools to get from a story world to a rip-roaring draft within a handful of weeks.
Taught by a professional writer who has great fun churning out several franchise a year, this two hour workshop assumes you have made at least some previous attempt to write a book.
Bring your wildest imaginations plus something to take notes with if you like,however there’ll be handouts which you can scribble on. (Attendees are asked to kindly leave their angst at the door.)

“Swords and Sorcery… sometimes in the same story.”

Visit his webpage here: www.mharoldpage.com

Wings of Glory – Wargames

Wings of Glory is Andrea Angiolino and Pier Giorgio Paglia`s card/minatures game of air combat and was originally called Wings of War when published originally by a company called Nexus.

The game uses cards to allow a player to maneuver a plane model in 3 dimensions in order to shoot down an opponent while avoiding being shot down himself.
The basics of play can be picked up very quickly but its a game that has a lot of subtlety to it as you learn the differences reflected in the card decks used by the various aircraft in the game.

The game has two versions with slightly different rules sets to reflect the changes in performance between the slower, more maneuverable biplanes of WW1 and the much faster planes of WW2.

So If there are any budding Manfred Von Richthoffen`s (or Snoopys!) out there who fancy their chances in a dog fight or want to indulge in a bit of balloon busting then why not give this game a try!

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